Hi, I’m Vapor
I have been alive since the early 80’s. I have a family, and a ‘real job.’ I have been tinkering and coding since the late 80’s, starting with an Apple 2E trying to figure out the process of making my imagination visible to others. Realtime graphics is something I’ve always found fascinating, and after decades of self-study, I think I’m ready to begin pre-production for an original indie title that I hope and believe will be received well.
I approach this with the expectations that anyone interested will find the humor in the company name. I fully intend and aim and strive and invest my own hard worked-for money into getting something to preview into your hands. I also hope that you will provide feedback and constructive criticism, even if it sucks. Especially if it sucks.
Tools in use currently: Unreal Engine, Autodesk Maya, Worldmachine Pro, Pixologic Zbrush, Substance Designer, Substance Painter, Asprite.